Hey!

My name is Marius. I'm 33 years old and living in Sweden.I am obsessed with building a business in the games industry. Which I am currently pursuing full-time.My primary strengths are programming and Unreal Engine.Check out what I've been up to below.

Ignited

"Ignited"
Online physics-based party game where you move by swinging a hammer around and pushing off platforms.
Currently in-progress, planned for release on Steam 2026.Made with Unreal Engine 5.
All programming and art by me.

Hammerfall

Early prototype of "Ignited"
Thought it would be interesting to show the early prototype for what has now become "Ignited".

Survival Game

Survival Game
The aim was to work on my art skills and create a compelling game atmosphere and art style by myself. Man versus nature.
Made with Unreal Engine 5.
Programming and art done by me.

Too Many To Kill

Too Many To Kill
Supports up to 20,000 enemies on screen at 60fps. That was the main idea for "a marketing hook".
Made with Unreal Engine 5.
Art and sounds outsourced.

Wicked Brawler

Wicked Brawler
Made mainly as a practice/portfolio piece. Combat system, AI logic.
Made with Unreal Engine 4.
Art outsourced.

First Person Deathmatch

First Person Deathmatch
Online multiplayer fighting game prototype.
Made with Unreal Engine 5.
Art outsourced.

Portal Arena

Portal Arena
Gamejam submission on Itch.
Made with Unreal Engine 5.
Collaboration with artists, sound designers.

Digidash

Digidash
Gamejam submission on Itch.
Made with Unreal Engine 5.
Collaboration with 2 artists.

FiredUp!

FiredUp!
Gamejam submission on Itch.
Made with Unreal Engine 4.
Collaboration with an artist.